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- // Copyright ©2014 The Gonum Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style
- // license that can be found in the LICENSE file.
- package simple
- import (
- "fmt"
- "gonum.org/v1/gonum/graph"
- "gonum.org/v1/gonum/graph/internal/uid"
- "gonum.org/v1/gonum/graph/iterator"
- )
- var (
- dg *DirectedGraph
- _ graph.Graph = dg
- _ graph.Directed = dg
- _ graph.NodeAdder = dg
- _ graph.NodeRemover = dg
- _ graph.EdgeAdder = dg
- _ graph.EdgeRemover = dg
- )
- // DirectedGraph implements a generalized directed graph.
- type DirectedGraph struct {
- nodes map[int64]graph.Node
- from map[int64]map[int64]graph.Edge
- to map[int64]map[int64]graph.Edge
- nodeIDs uid.Set
- }
- // NewDirectedGraph returns a DirectedGraph.
- func NewDirectedGraph() *DirectedGraph {
- return &DirectedGraph{
- nodes: make(map[int64]graph.Node),
- from: make(map[int64]map[int64]graph.Edge),
- to: make(map[int64]map[int64]graph.Edge),
- nodeIDs: uid.NewSet(),
- }
- }
- // AddNode adds n to the graph. It panics if the added node ID matches an existing node ID.
- func (g *DirectedGraph) AddNode(n graph.Node) {
- if _, exists := g.nodes[n.ID()]; exists {
- panic(fmt.Sprintf("simple: node ID collision: %d", n.ID()))
- }
- g.nodes[n.ID()] = n
- g.nodeIDs.Use(n.ID())
- }
- // Edge returns the edge from u to v if such an edge exists and nil otherwise.
- // The node v must be directly reachable from u as defined by the From method.
- func (g *DirectedGraph) Edge(uid, vid int64) graph.Edge {
- edge, ok := g.from[uid][vid]
- if !ok {
- return nil
- }
- return edge
- }
- // Edges returns all the edges in the graph.
- func (g *DirectedGraph) Edges() graph.Edges {
- var edges []graph.Edge
- for _, u := range g.nodes {
- for _, e := range g.from[u.ID()] {
- edges = append(edges, e)
- }
- }
- if len(edges) == 0 {
- return graph.Empty
- }
- return iterator.NewOrderedEdges(edges)
- }
- // From returns all nodes in g that can be reached directly from n.
- func (g *DirectedGraph) From(id int64) graph.Nodes {
- if _, ok := g.from[id]; !ok {
- return graph.Empty
- }
- from := make([]graph.Node, len(g.from[id]))
- i := 0
- for vid := range g.from[id] {
- from[i] = g.nodes[vid]
- i++
- }
- if len(from) == 0 {
- return graph.Empty
- }
- return iterator.NewOrderedNodes(from)
- }
- // HasEdgeBetween returns whether an edge exists between nodes x and y without
- // considering direction.
- func (g *DirectedGraph) HasEdgeBetween(xid, yid int64) bool {
- if _, ok := g.from[xid][yid]; ok {
- return true
- }
- _, ok := g.from[yid][xid]
- return ok
- }
- // HasEdgeFromTo returns whether an edge exists in the graph from u to v.
- func (g *DirectedGraph) HasEdgeFromTo(uid, vid int64) bool {
- if _, ok := g.from[uid][vid]; !ok {
- return false
- }
- return true
- }
- // NewEdge returns a new Edge from the source to the destination node.
- func (g *DirectedGraph) NewEdge(from, to graph.Node) graph.Edge {
- return &Edge{F: from, T: to}
- }
- // NewNode returns a new unique Node to be added to g. The Node's ID does
- // not become valid in g until the Node is added to g.
- func (g *DirectedGraph) NewNode() graph.Node {
- if len(g.nodes) == 0 {
- return Node(0)
- }
- if int64(len(g.nodes)) == uid.Max {
- panic("simple: cannot allocate node: no slot")
- }
- return Node(g.nodeIDs.NewID())
- }
- // Node returns the node with the given ID if it exists in the graph,
- // and nil otherwise.
- func (g *DirectedGraph) Node(id int64) graph.Node {
- return g.nodes[id]
- }
- // Nodes returns all the nodes in the graph.
- func (g *DirectedGraph) Nodes() graph.Nodes {
- if len(g.nodes) == 0 {
- return graph.Empty
- }
- nodes := make([]graph.Node, len(g.nodes))
- i := 0
- for _, n := range g.nodes {
- nodes[i] = n
- i++
- }
- return iterator.NewOrderedNodes(nodes)
- }
- // RemoveEdge removes the edge with the given end point IDs from the graph, leaving the terminal
- // nodes. If the edge does not exist it is a no-op.
- func (g *DirectedGraph) RemoveEdge(fid, tid int64) {
- if _, ok := g.nodes[fid]; !ok {
- return
- }
- if _, ok := g.nodes[tid]; !ok {
- return
- }
- delete(g.from[fid], tid)
- delete(g.to[tid], fid)
- }
- // RemoveNode removes the node with the given ID from the graph, as well as any edges attached
- // to it. If the node is not in the graph it is a no-op.
- func (g *DirectedGraph) RemoveNode(id int64) {
- if _, ok := g.nodes[id]; !ok {
- return
- }
- delete(g.nodes, id)
- for from := range g.from[id] {
- delete(g.to[from], id)
- }
- delete(g.from, id)
- for to := range g.to[id] {
- delete(g.from[to], id)
- }
- delete(g.to, id)
- g.nodeIDs.Release(id)
- }
- // SetEdge adds e, an edge from one node to another. If the nodes do not exist, they are added
- // and are set to the nodes of the edge otherwise.
- // It will panic if the IDs of the e.From and e.To are equal.
- func (g *DirectedGraph) SetEdge(e graph.Edge) {
- var (
- from = e.From()
- fid = from.ID()
- to = e.To()
- tid = to.ID()
- )
- if fid == tid {
- panic("simple: adding self edge")
- }
- if _, ok := g.nodes[fid]; !ok {
- g.AddNode(from)
- } else {
- g.nodes[fid] = from
- }
- if _, ok := g.nodes[tid]; !ok {
- g.AddNode(to)
- } else {
- g.nodes[tid] = to
- }
- if fm, ok := g.from[fid]; ok {
- fm[tid] = e
- } else {
- g.from[fid] = map[int64]graph.Edge{tid: e}
- }
- if tm, ok := g.to[tid]; ok {
- tm[fid] = e
- } else {
- g.to[tid] = map[int64]graph.Edge{fid: e}
- }
- }
- // To returns all nodes in g that can reach directly to n.
- func (g *DirectedGraph) To(id int64) graph.Nodes {
- if _, ok := g.to[id]; !ok {
- return graph.Empty
- }
- to := make([]graph.Node, len(g.to[id]))
- i := 0
- for uid := range g.to[id] {
- to[i] = g.nodes[uid]
- i++
- }
- if len(to) == 0 {
- return graph.Empty
- }
- return iterator.NewOrderedNodes(to)
- }
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