| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224 |
- // Copyright ©2014 The Gonum Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style
- // license that can be found in the LICENSE file.
- package simple
- import (
- "fmt"
- "gonum.org/v1/gonum/graph"
- "gonum.org/v1/gonum/graph/internal/uid"
- "gonum.org/v1/gonum/graph/iterator"
- )
- var (
- ug *UndirectedGraph
- _ graph.Graph = ug
- _ graph.Undirected = ug
- _ graph.NodeAdder = ug
- _ graph.NodeRemover = ug
- _ graph.EdgeAdder = ug
- _ graph.EdgeRemover = ug
- )
- // UndirectedGraph implements a generalized undirected graph.
- type UndirectedGraph struct {
- nodes map[int64]graph.Node
- edges map[int64]map[int64]graph.Edge
- nodeIDs uid.Set
- }
- // NewUndirectedGraph returns an UndirectedGraph.
- func NewUndirectedGraph() *UndirectedGraph {
- return &UndirectedGraph{
- nodes: make(map[int64]graph.Node),
- edges: make(map[int64]map[int64]graph.Edge),
- nodeIDs: uid.NewSet(),
- }
- }
- // AddNode adds n to the graph. It panics if the added node ID matches an existing node ID.
- func (g *UndirectedGraph) AddNode(n graph.Node) {
- if _, exists := g.nodes[n.ID()]; exists {
- panic(fmt.Sprintf("simple: node ID collision: %d", n.ID()))
- }
- g.nodes[n.ID()] = n
- g.nodeIDs.Use(n.ID())
- }
- // Edge returns the edge from u to v if such an edge exists and nil otherwise.
- // The node v must be directly reachable from u as defined by the From method.
- func (g *UndirectedGraph) Edge(uid, vid int64) graph.Edge {
- return g.EdgeBetween(uid, vid)
- }
- // EdgeBetween returns the edge between nodes x and y.
- func (g *UndirectedGraph) EdgeBetween(xid, yid int64) graph.Edge {
- edge, ok := g.edges[xid][yid]
- if !ok {
- return nil
- }
- if edge.From().ID() == xid {
- return edge
- }
- return edge.ReversedEdge()
- }
- // Edges returns all the edges in the graph.
- func (g *UndirectedGraph) Edges() graph.Edges {
- if len(g.edges) == 0 {
- return graph.Empty
- }
- var edges []graph.Edge
- seen := make(map[[2]int64]struct{})
- for _, u := range g.edges {
- for _, e := range u {
- uid := e.From().ID()
- vid := e.To().ID()
- if _, ok := seen[[2]int64{uid, vid}]; ok {
- continue
- }
- seen[[2]int64{uid, vid}] = struct{}{}
- seen[[2]int64{vid, uid}] = struct{}{}
- edges = append(edges, e)
- }
- }
- if len(edges) == 0 {
- return graph.Empty
- }
- return iterator.NewOrderedEdges(edges)
- }
- // From returns all nodes in g that can be reached directly from n.
- func (g *UndirectedGraph) From(id int64) graph.Nodes {
- if _, ok := g.nodes[id]; !ok {
- return graph.Empty
- }
- nodes := make([]graph.Node, len(g.edges[id]))
- i := 0
- for from := range g.edges[id] {
- nodes[i] = g.nodes[from]
- i++
- }
- if len(nodes) == 0 {
- return graph.Empty
- }
- return iterator.NewOrderedNodes(nodes)
- }
- // HasEdgeBetween returns whether an edge exists between nodes x and y.
- func (g *UndirectedGraph) HasEdgeBetween(xid, yid int64) bool {
- _, ok := g.edges[xid][yid]
- return ok
- }
- // NewEdge returns a new Edge from the source to the destination node.
- func (g *UndirectedGraph) NewEdge(from, to graph.Node) graph.Edge {
- return &Edge{F: from, T: to}
- }
- // NewNode returns a new unique Node to be added to g. The Node's ID does
- // not become valid in g until the Node is added to g.
- func (g *UndirectedGraph) NewNode() graph.Node {
- if len(g.nodes) == 0 {
- return Node(0)
- }
- if int64(len(g.nodes)) == uid.Max {
- panic("simple: cannot allocate node: no slot")
- }
- return Node(g.nodeIDs.NewID())
- }
- // Node returns the node with the given ID if it exists in the graph,
- // and nil otherwise.
- func (g *UndirectedGraph) Node(id int64) graph.Node {
- return g.nodes[id]
- }
- // Nodes returns all the nodes in the graph.
- func (g *UndirectedGraph) Nodes() graph.Nodes {
- if len(g.nodes) == 0 {
- return graph.Empty
- }
- nodes := make([]graph.Node, len(g.nodes))
- i := 0
- for _, n := range g.nodes {
- nodes[i] = n
- i++
- }
- return iterator.NewOrderedNodes(nodes)
- }
- // RemoveEdge removes the edge with the given end IDs from the graph, leaving the terminal nodes.
- // If the edge does not exist it is a no-op.
- func (g *UndirectedGraph) RemoveEdge(fid, tid int64) {
- if _, ok := g.nodes[fid]; !ok {
- return
- }
- if _, ok := g.nodes[tid]; !ok {
- return
- }
- delete(g.edges[fid], tid)
- delete(g.edges[tid], fid)
- }
- // RemoveNode removes the node with the given ID from the graph, as well as any edges attached
- // to it. If the node is not in the graph it is a no-op.
- func (g *UndirectedGraph) RemoveNode(id int64) {
- if _, ok := g.nodes[id]; !ok {
- return
- }
- delete(g.nodes, id)
- for from := range g.edges[id] {
- delete(g.edges[from], id)
- }
- delete(g.edges, id)
- g.nodeIDs.Release(id)
- }
- // SetEdge adds e, an edge from one node to another. If the nodes do not exist, they are added
- // and are set to the nodes of the edge otherwise.
- // It will panic if the IDs of the e.From and e.To are equal.
- func (g *UndirectedGraph) SetEdge(e graph.Edge) {
- var (
- from = e.From()
- fid = from.ID()
- to = e.To()
- tid = to.ID()
- )
- if fid == tid {
- panic("simple: adding self edge")
- }
- if _, ok := g.nodes[fid]; !ok {
- g.AddNode(from)
- } else {
- g.nodes[fid] = from
- }
- if _, ok := g.nodes[tid]; !ok {
- g.AddNode(to)
- } else {
- g.nodes[tid] = to
- }
- if fm, ok := g.edges[fid]; ok {
- fm[tid] = e
- } else {
- g.edges[fid] = map[int64]graph.Edge{tid: e}
- }
- if tm, ok := g.edges[tid]; ok {
- tm[fid] = e
- } else {
- g.edges[tid] = map[int64]graph.Edge{fid: e}
- }
- }
|