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							- /*
 
-  * Copyright 1993-2009 NVIDIA Corporation.  All rights reserved.
 
-  *
 
-  * NVIDIA Corporation and its licensors retain all intellectual property and 
 
-  * proprietary rights in and to this software and related documentation and 
 
-  * any modifications thereto.  Any use, reproduction, disclosure, or distribution 
 
-  * of this software and related documentation without an express license 
 
-  * agreement from NVIDIA Corporation is strictly prohibited.
 
-  * 
 
-  */
 
-  
 
-  /*
 
-  * Portions Copyright (c) 1993-2009 NVIDIA Corporation.  All rights reserved.
 
-  * Portions Copyright (c) 2009 Mike Giles, Oxford University.  All rights reserved.
 
-  * Portions Copyright (c) 2008 Frances Y. Kuo and Stephen Joe.  All rights reserved.
 
-  *
 
-  * Sobol Quasi-random Number Generator example
 
-  *
 
-  * Based on CUDA code submitted by Mike Giles, Oxford University, United Kingdom
 
-  * http://people.maths.ox.ac.uk/~gilesm/
 
-  *
 
-  * and C code developed by Stephen Joe, University of Waikato, New Zealand
 
-  * and Frances Kuo, University of New South Wales, Australia
 
-  * http://web.maths.unsw.edu.au/~fkuo/sobol/
 
-  *
 
-  * For theoretical background see:
 
-  *
 
-  * P. Bratley and B.L. Fox.
 
-  * Implementing Sobol's quasirandom sequence generator
 
-  * http://portal.acm.org/citation.cfm?id=42288
 
-  * ACM Trans. on Math. Software, 14(1):88-100, 1988
 
-  *
 
-  * S. Joe and F. Kuo.
 
-  * Remark on algorithm 659: implementing Sobol's quasirandom sequence generator.
 
-  * http://portal.acm.org/citation.cfm?id=641879
 
-  * ACM Trans. on Math. Software, 29(1):49-57, 2003
 
-  *
 
-  */
 
- #ifndef SOBOL_GPU_H
 
- #define SOBOL_GPU_H
 
- extern "C"
 
- void sobolGPU(int n_vectors, int n_dimensions, unsigned int *d_directions, float *d_output);
 
- #endif
 
 
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