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- /*
- * Copyright 1993-2009 NVIDIA Corporation. All rights reserved.
- *
- * NVIDIA Corporation and its licensors retain all intellectual property and
- * proprietary rights in and to this software and related documentation.
- * Any use, reproduction, disclosure, or distribution of this software
- * and related documentation without an express license agreement from
- * NVIDIA Corporation is strictly prohibited.
- *
- * Please refer to the applicable NVIDIA end user license agreement (EULA)
- * associated with this source code for terms and conditions that govern
- * your use of this NVIDIA software.
- *
- */
- __kernel void vectorScal(__global float* val, int nx, float factor)
- @{
- const int i = get_global_id(0);
- if (i < nx) @{
- val[i] *= factor;
- @}
- @}
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