| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150 | /* StarPU --- Runtime system for heterogeneous multicore architectures. * * Copyright (C) 2010-2011, 2014-2015  Université de Bordeaux * * StarPU is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or (at * your option) any later version. * * StarPU is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * * See the GNU Lesser General Public License in COPYING.LGPL for more details. *//* * Copyright 1993-2009 NVIDIA Corporation.  All rights reserved. * * NVIDIA Corporation and its licensors retain all intellectual property and  * proprietary rights in and to this software and related documentation and  * any modifications thereto.  Any use, reproduction, disclosure, or distribution  * of this software and related documentation without an express license  * agreement from NVIDIA Corporation is strictly prohibited. *  */  /* * Portions Copyright (c) 1993-2009 NVIDIA Corporation.  All rights reserved. * Portions Copyright (c) 2009 Mike Giles, Oxford University.  All rights reserved. * Portions Copyright (c) 2008 Frances Y. Kuo and Stephen Joe.  All rights reserved. * * Sobol Quasi-random Number Generator example * * Based on CUDA code submitted by Mike Giles, Oxford University, United Kingdom * http://people.maths.ox.ac.uk/~gilesm/ * * and C code developed by Stephen Joe, University of Waikato, New Zealand * and Frances Kuo, University of New South Wales, Australia * http://web.maths.unsw.edu.au/~fkuo/sobol/ * * For theoretical background see: * * P. Bratley and B.L. Fox. * Implementing Sobol's quasirandom sequence generator * http://portal.acm.org/citation.cfm?id=42288 * ACM Trans. on Math. Software, 14(1):88-100, 1988 * * S. Joe and F. Kuo. * Remark on algorithm 659: implementing Sobol's quasirandom sequence generator. * http://portal.acm.org/citation.cfm?id=641879 * ACM Trans. on Math. Software, 29(1):49-57, 2003 */#include <stdio.h>#include <stdlib.h>#include <math.h>#include <string.h>#include "sobol.h"#include "sobol_gold.h"#include "sobol_primitives.h"#define k_2powneg32 2.3283064E-10F#if defined(_WIN32)#ifdef __GNUC__#define ffs(arg) __builtin_ffs(arg)#else#define ffs(arg) _bit_scan_forward(arg)#endif#endif/* Create the direction numbers, based on the primitive polynomials. */void initSobolDirectionVectors(int n_dimensions, unsigned int *directions){    unsigned int *v = directions;    int dim;    for (dim = 0 ; dim < n_dimensions ; dim++)    {        /* First dimension is a special case */        if (dim == 0)        {            int i;            for (i = 0 ; i < n_directions ; i++)            {                /* All m's are 1 */                v[i] = 1 << (31 - i);            }        }        else        {            int d = sobol_primitives[dim].degree;            /* The first direction numbers (up to the degree of the polynomial)                are simply v[i] = m[i] / 2^i (stored in Q0.32 format) */            int i;            for (i = 0 ; i < d ; i++)            {                v[i] = sobol_primitives[dim].m[i] << (31 - i);            }            /* The remaining direction numbers are computed as described in               the Bratley and Fox paper. */            /* v[i] = a[1]v[i-1] ^ a[2]v[i-2] ^ ... ^ a[v-1]v[i-d+1] ^ v[i-d] ^ v[i-d]/2^d */            for (i = d ; i < n_directions ; i++)            {                /* First do the v[i-d] ^ v[i-d]/2^d part */                v[i] = v[i - d] ^ (v[i - d] >> d);                /* Now do the a[1]v[i-1] ^ a[2]v[i-2] ^ ... part                   Note that the coefficients a[] are zero or one and for compactness in                   the input tables they are stored as bits of a single integer. To extract                   the relevant bit we use right shift and mask with 1.                   For example, for a 10 degree polynomial there are ten useful bits in a,                   so to get a[2] we need to right shift 7 times (to get the 8th bit into                   the LSB) and then mask with 1. */                int j;                for (j = 1 ; j < d ; j++)                {                    v[i] ^= (((sobol_primitives[dim].a >> (d - 1 - j)) & 1) * v[i - j]);                }            }        }        v += n_directions;    }}/* Reference model for generating Sobol numbers on the host */void sobolCPU(int n_vectors, int n_dimensions, unsigned int *directions, float *output){    unsigned int *v = directions;    int d;    for (d = 0 ; d < n_dimensions ; d++)    {        unsigned int X = 0;        /* x[0] is zero (in all dimensions) */        output[n_vectors * d] = 0.0;                int i;        for (i = 1 ; i < n_vectors ; i++)        {            /* x[i] = x[i-1] ^ v[c]                where c is the index of the rightmost zero bit in i                minus 1 (since C arrays count from zero)               In the Bratley and Fox paper this is equation (**) */            X ^= v[ffs(~(i - 1)) - 1];            output[i + n_vectors * d] = (float)X * k_2powneg32;        }        v += n_directions;    }}
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