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- /*
- * Copyright 1993-2009 NVIDIA Corporation. All rights reserved.
- *
- * NVIDIA Corporation and its licensors retain all intellectual property and
- * proprietary rights in and to this software and related documentation and
- * any modifications thereto. Any use, reproduction, disclosure, or distribution
- * of this software and related documentation without an express license
- * agreement from NVIDIA Corporation is strictly prohibited.
- *
- */
-
- /*
- * Portions Copyright (c) 1993-2009 NVIDIA Corporation. All rights reserved.
- * Portions Copyright (c) 2009 Mike Giles, Oxford University. All rights reserved.
- * Portions Copyright (c) 2008 Frances Y. Kuo and Stephen Joe. All rights reserved.
- *
- * Sobol Quasi-random Number Generator example
- *
- * Based on CUDA code submitted by Mike Giles, Oxford University, United Kingdom
- * http://people.maths.ox.ac.uk/~gilesm/
- *
- * and C code developed by Stephen Joe, University of Waikato, New Zealand
- * and Frances Kuo, University of New South Wales, Australia
- * http://web.maths.unsw.edu.au/~fkuo/sobol/
- *
- * For theoretical background see:
- *
- * P. Bratley and B.L. Fox.
- * Implementing Sobol's quasirandom sequence generator
- * http://portal.acm.org/citation.cfm?id=42288
- * ACM Trans. on Math. Software, 14(1):88-100, 1988
- *
- * S. Joe and F. Kuo.
- * Remark on algorithm 659: implementing Sobol's quasirandom sequence generator.
- * http://portal.acm.org/citation.cfm?id=641879
- * ACM Trans. on Math. Software, 29(1):49-57, 2003
- *
- */
- #ifndef SOBOL_GOLD_H
- #define SOBOL_GOLD_H
- void initSobolDirectionVectors(int n_dimensions, unsigned int *directions);
- void sobolCPU(int n_vectors, int n_dimensions, unsigned int *directions, float *output);
- #endif
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