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- include("nbody_display.jl")
- function mod2(v ::Vector{Float64})
- return sqrt(v[1]^2 + v[2]^2)
- end
- function compute_accelerations(positions ::Vector{Vector{Float64}}, accelerations ::Vector{Vector{Float64}}, masses ::Vector{Float64}, eps ::Float64)
- G ::Float64 = 6.67E-11
- n ::Int64 = length(accelerations)
- for i = 1:n
- sumacc ::Vector{Float64} = [0,0]
- for j = 1:n
- if i != j
- dv ::Vector{Float64} = positions[j] - positions[i]
-
- sumacc = sumacc + G * masses[j] * dv / (mod2(dv) + eps)^3
- end
- end
- accelerations[i] = sumacc
- end
- end
- function update_pos_vel(positions ::Vector{Vector{Float64}}, velocities ::Vector{Vector{Float64}}, accelerations ::Vector{Vector{Float64}}, dt ::Float64)
- n ::Int64 = length(positions)
- for i = 1:n
- velocities[i] = velocities[i] + accelerations[i] * dt
- positions[i] = positions[i] + velocities[i] * dt
- end
- end
- function nbody_jl(positions ::Vector{Vector{Float64}}, velocities ::Vector{Vector{Float64}}, accelerations ::Vector{Vector{Float64}}, masses ::Vector{Float64}, nbr_simulations ::Int64, eps ::Float64, dt ::Float64)
- for i = 1:nbr_simulations
- compute_accelerations(positions, accelerations, masses, eps)
- update_pos_vel(positions, velocities, accelerations,dt)
- # pixels ::Array{Array{Int64}} = [[0,0,0] for i = 1:1000*1000]
- # graph_planets(pixels, positions, -4E8, 4E8, 1000, 1000, "nbody$i.ppm")
- end
- end
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