/* * Copyright 1993-2009 NVIDIA Corporation. All rights reserved. * * NVIDIA Corporation and its licensors retain all intellectual property and * proprietary rights in and to this software and related documentation and * any modifications thereto. Any use, reproduction, disclosure, or distribution * of this software and related documentation without an express license * agreement from NVIDIA Corporation is strictly prohibited. * */ /* * Portions Copyright (c) 1993-2009 NVIDIA Corporation. All rights reserved. * Portions Copyright (c) 2009 Mike Giles, Oxford University. All rights reserved. * Portions Copyright (c) 2008 Frances Y. Kuo and Stephen Joe. All rights reserved. * * Sobol Quasi-random Number Generator example * * Based on CUDA code submitted by Mike Giles, Oxford University, United Kingdom * http://people.maths.ox.ac.uk/~gilesm/ * * and C code developed by Stephen Joe, University of Waikato, New Zealand * and Frances Kuo, University of New South Wales, Australia * http://web.maths.unsw.edu.au/~fkuo/sobol/ * * For theoretical background see: * * P. Bratley and B.L. Fox. * Implementing Sobol's quasirandom sequence generator * http://portal.acm.org/citation.cfm?id=42288 * ACM Trans. on Math. Software, 14(1):88-100, 1988 * * S. Joe and F. Kuo. * Remark on algorithm 659: implementing Sobol's quasirandom sequence generator. * http://portal.acm.org/citation.cfm?id=641879 * ACM Trans. on Math. Software, 29(1):49-57, 2003 */ #ifndef SOBOL_H #define SOBOL_H // Number of direction vectors is fixed to 32 #define n_directions 32 #endif