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@@ -762,7 +762,7 @@ Some kernels sometimes need temporary data to achieve the computations, i.e. a
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workspace. The application could allocate it at the start of the codelet
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function, and free it at the end, but that would be costly. It could also
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allocate one buffer per worker (similarly to @ref{Per-worker library
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-initialization }), but that would make them systematic and permanent. A more
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+initialization}), but that would make them systematic and permanent. A more
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optimized way is to use the SCRATCH data access mode, as examplified below,
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which provides per-worker buffers without content consistency.
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